Looking at it I don’t really see point in taking this rite over taking the standard drop assault.īurning Lore - This upgrade gives your Praetor the corrupted and psyker unit types and access to the Diabolism powers. It also doesn’t seem to allow you to drop these units on turn 1, meaning you will be waiting for turn 2 to get them in. The problems are that the Gal Vorbak don’t gain the Line sub-type and dreadclaws aren’t what they were in 1.0. It also gives infantry units that can take rhinos the option to take drop pods instead. It makes Gal Vorbak troops and they can take Dreadclaws as dedicated transports. Last of the Serrated Sun - A popular rite of ware from 1.0, however it has taken a bit of a hit this time around. I think this sounds like fun, though it may prove to be a difficult thing to pull off. Another aggressive aspect to the Word Bearers. The downside to this is you must always inflict at least 1 wound on the sacrifice unit each turn or suffer a perils of the warp. Once you kill the sacrifice, then you get to choose another. You can assign this to any of your units and for each favour a unit has they gain +1 strength, movement, and weapon skill. The Dark Brethren - At the start of the battle you need to select an enemy unit to be your sacrifice, when you destroy the unit you gain a favour of the dark gods. I feel the other 2 options are better though. The first part is nice though and certain to come up quite often. The second part seems a bit useless, unless you play a lot with such things. You also gain a bonus to shooting and melee on buildings or fortifications. This one gives the warlord and the unit he has joined +1 attack when in combat with an Independent Character, a legion vexilla or a Legion standard. Iconoclast - The third trait is also good. It’s nice that its first failed test, meaning that if you keep passing you won’t need to make use of this, leadership plays a much bigger role in 2.0, this will be useful I think. You automatically pass the first failed morale check or pinning check you are required to make each turn. Unswerving Devotion - Another nice warlord trait, this one is for the warlord and units within 6 inches of them. I am liking this! You will want to get stuck in early game with this trait and be aggressive to make the most use of it. You can +1 strength and toughness for the first 3 turns of the game. It functions like the Daemon rule, you start the game off more powerful. Sacrifice one for the many! This could be really well timed to avoid those nasty guns that were about to completely cut down your unit.Įnslaved by Darkness - This is for traitor and those that are using the corrupted sub type below. Once removed this ends the attackers shooting attack completely. When you’re targeted by a shooting attack you can activate this reaction and you chose a model from the unit that was targeted and remove this model from play with no rolls. I really like this reaction! It is both fluffy and powerful. In fact both feel situational and perhaps not on par with other legions traits. Winning combat from a draw is good but perhaps a tad situational. Firstly I have played some games were I have dropped the Leadership to 4 of a marine, which makes not going below 6 sound a lot better. This trait means that you can’t have your Leadership reduced below 6 and if you draw a combat you actually win by 1. This is an interesting trait and on the face of it seems a little lacking in something, but having played a good number of games now I could see how this would be useful.